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Chroma

A community-driven platform designed to help artists connect, collaborate, and safely monetize their work through commissions.

My Role

UX Research
Product Design
UI Design
Brand Identity

Team

2 Designers

Tools Used

Figma
FigJam
Adobe Illustrator

Timeline

12 weeks

The Problem

Artists often rely on large social platforms where visibility depends heavily on algorithms rather than meaningful engagement. Many experience art theft, inconsistent exposure, and fragmented commission processes, making it difficult to grow, connect, and safely share their work.

80% experienced art theft

Artists feel underexposed

due to algorithms

Commissions often

happen through DMs

Lack of community-driven

spaces for artists

The Solution

Chroma was designed as a community-driven platform where artists can safely share work, discover others through shared interests, build meaningful connections, and manage commissions within a more structured ecosystem.

Core Solutions

Community-focused discovery​

Built-in commission workflows

Safer content sharing​

Personalized artist spaces

Interest-based matching

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Community

Profile

Chat

Design Challenge

How might we create a platform where artists feel protected, visible, and connected without relying on traditional social media algorithms?

Design Goals

•  Support meaningful community interaction
•  Simplify commission workflows
•  Improve artist discoverability
•  Create safer spaces for sharing and monetization

Research

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Understanding artists’ frustrations with existing platforms

To better understand the challenges artists face online, I explored existing platforms, gathered survey insights, and identified recurring pain points around visibility, commissions, and community building.

Competitive Analysis

Most platforms prioritize exposure or portfolio building, while fewer focus on long-term community and structured commission systems.

User Insights

User surveys revealed recurring frustrations around visibility, commission workflows, and trust when sharing artwork online.

These findings informed features such as commission tracking, profile transparency, and community-focused discovery.

SWOT Analysis

A SWOT analysis helped identify opportunities for differentiation while highlighting risks around moderation, competition, and artist protection.

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Personas

These personas helped guide feature prioritization around visibility, safety, and commission workflows.

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Represents artists looking for visibility, community, and safer ways to share work.

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Represents commissioners seeking reliable artists and simplified commission workflows.

Feature Prioritization

Features were prioritized based on user pain points, potential impact, and implementation complexity to focus development on community, trust, and commission workflows.

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Information Architecture

Organizing a growing creative ecosystem

The platform structure was designed to support communities, commissions, messaging, and artist discovery while keeping navigation scalable as features expand.

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User Flow

Understanding how users move through core actions

User flows explored key journeys such as discovering artists, initiating commissions, and maintaining communication throughout the process.

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Task Flow

Reducing friction within commission workflows

Task flows helped simplify decision points and identify moments where users might abandon or interrupt the commission process.

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Wireframes

Exploring structure before visual identity

Initial wireframes explored content hierarchy, navigation patterns, and interactions across communities, profiles, and commissions.

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Visual Design

Bringing the product to life

High-fidelity designs introduced a stronger visual identity while refining interactions around discovery, communication, and commission management.

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Reflections

Balancing creativity with safety

Artists and commissioners have different needs

Future improvements and next steps

One of the biggest challenges was designing a platform that feels open and community-driven while addressing concerns around art theft, unreliable communication, and visibility. Features had to support both creativity and trust.

Research showed that artists focused on exposure and community, while commissioners prioritized reliability and communication. Designing for both required balancing discovery features with structured commission workflows.

With more time, I would conduct usability testing and iterate based on user feedback. I would also explore moderation systems, profile verification, and additional trust-building features.

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